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		<title>BChannel</title>
		<link rel="stylesheet" type="text/css" href="../style.css"/>
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		<h1>BChannel</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BChannel()">BChannel</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#~BChannel()">~BChannel</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setLerp(Lerp)">setLerp</a>(Lerp lerp);</td></tr>
			<tr><td align="right">Lerp </td><td><a href="#lerp()">lerp</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setTargetName(const BString&)">setTargetName</a>(const BString& targetName);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#targetName()">targetName</a>() const;</td></tr>
			<tr><td align="right">BObject* </td><td><a href="#target()">target</a>();</td></tr>
			<tr><td align="right">virtual int </td><td><a href="#keyframeCount()">keyframeCount</a>() const = 0;</td></tr>
			<tr><td align="right">virtual BKeyframe& </td><td><a href="#keyframe(int)">keyframe</a>(int index) = 0;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#accept(BObject*)">accept</a>(BObject* object) = 0;</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#apply(BObject*)">apply</a>(BObject* object) = 0;</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#update(double)">update</a>(double time) = 0;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"/>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BChannel()">
			<h3>BChannel();</h3>
		</div>
		<div id="~BChannel()">
			<h3>~BChannel();</h3>
		</div>
		<div id="setLerp(Lerp)">
			<h3>void setLerp(Lerp lerp);</h3>
		</div>
		<div id="lerp()">
			<h3>Lerp lerp() const;</h3>
		</div>
		<div id="setTargetName(const BString&)">
			<h3>void setTargetName(const BString& targetName);</h3>
		</div>
		<div id="targetName()">
			<h3>const BString& targetName() const;</h3>
		</div>
		<div id="target()">
			<h3>BObject* target();</h3>
		</div>
		<div id="keyframeCount()">
			<h3>virtual int keyframeCount() const = 0;</h3>
		</div>
		<div id="keyframe(int)">
			<h3>virtual BKeyframe& keyframe(int index) = 0;</h3>
		</div>
		<div id="accept(BObject*)">
			<h3>virtual bool accept(BObject* object) = 0;</h3>
		</div>
		<div id="apply(BObject*)">
			<h3>virtual void apply(BObject* object) = 0;</h3>
		</div>
		<div id="update(double)">
			<h3>virtual void update(double time) = 0;</h3>
		</div>
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